Is there any way of determining which scene holds a corrupted code, other than the notification that there is a corrupt code somewhere?
Yesterday I disabled three scenes via my phone app. Didn’t think anything was amiss, seeing as how the scenes that I disabled did not run. Later in the day, other scenes did not run. I logged into my VeraPlus on my PC and saw that there was a notice that there was a corrupt code.
I went to the three scenes and found all the LUUP code that was supposed to be in the three scenes was just a bunch of garbage. I had to delete the scenes in order to get my other scenes working again. (I’ve go the scene code in a text file for just this type of event)
In the past when this has happened, I was able to go back to the most recent scene I had worked on and found the corrupt code. I imagine at some point, other scenes will be corrupted without my direct interaction. I would need to find those scenes, without editing each scene that contains code.
running a VeraPlus, 1.7.2608