I don’t use those fobs, although I probably should, but I imagine they are probably implemented using the standard Vera scene controller method of writing the button number to either the
sl_CentralScene state variable on the device (you need to figure out which–see below).
So your logic would look something like this:
In the logic, there’s a group for each button (add more as needed). The group will go true briefly when the button is hit. The "true* activity for the group can take whatever actions you need corresponding to that button. The first condition in each group is used to match the button number, and the second condition provides the “repeats” behavior. It takes two conditions because of a peculiarity in the way Vera handles those particular variables (those that start with
When you start configuring your conditions, your fob device may have
sl_CentralScene or both. It’s usually either-or, so the choice is easy (use what’s there), but in case it has both for some reason, you just need to try one and see if it works; if not, try the other.