Reactor Sensor for LightWave Scene Selector

Please post a logic summary

Here you go.
The last 3 steps are me pressing Scene 1 (successful as it changes from 113 to 111), All Off then Scene 1 again (unsuccessful as it the sensor is still 111 from the previous button press)

*************************************************** REACTOR LOGIC SUMMARY REPORT ***************************************************
   Version: 3.3develop-19178 config 19178 cdata 19082 ui 19178 pluginDevice 73
    System: Vera version 1.7.4320 on Sercomm NA301; loadtime 1561981479; systemReady 1561981493; Lua 5.1
Local time: 2019-07-01T13:30:18+0100; DST=1; Tonbridge, England United Kingdom
House mode: plugin 2; system 2; tracking off
  Sun data: { "stamp": 2019182, "civdawn": 1561950045, "nautdawn": 1561945803, "sunset": 1562012264, "nautdusk": 1562019300, "latitude": 51.1953, "astrodusk": null, "longitude": 0.27363, "civdusk": 1562015058, "astrodawn": null, "sunrise": 1561952839 }
  Geofence: not running
====================================================================================================================================
MasterBed Reactor (#277)
    Version 19082.21 06/28/19 18:32:18
    Message/status: Not tripped
    Condition group "Master Bedroom" (AND) false as of 06-26.15:33:22 <root>
      &-F-group "Main Switch" (AND) false as of 06-26.15:33:22 <grpetjp6tt>
      |     &-F-service MastBed Main Switch (219) urn:upnp-org:serviceId:SwitchPower1/Status = 1 [-1 => 0 at 13:29:58; F/F as of 06-29.22:25:38/06-29.22:25:38] <condetjpjcy>
      |     &-T-group "Scene 1" (AND) TRUE as of 13:29:51 <grpetjq9dm>
      |     |     &-T-service MastBed Mood Switch (220) urn:micasaverde-com:serviceId:SceneController1/sl_SceneActivated change ,111 [113 => 111 at 13:29:51; T/T as of 13:29:51/13:29:51] <condetjqe5e>
 [true at 13:29:51; T/T as of 13:29:51/13:29:51]      |     &-F-group "Scene 2" (AND) false as of 21:34:30 <grpetjqfky>
      |     |     &-F-service MastBed Mood Switch (220) urn:micasaverde-com:serviceId:SceneController1/sl_SceneActivated change ,112 [113 => 111 at 13:29:51; F/F as of 21:34:30/21:34:30] <condetjqksz>
 [true => false at 21:34:30; F/F as of 21:34:30/21:34:30]      |     &-F-group "Scene 3" (AND) false as of 13:29:51 <grpetjqlwi>
      |     |     &-F-service MastBed Mood Switch (220) urn:micasaverde-com:serviceId:SceneController1/sl_SceneActivated change ,113 [113 => 111 at 13:29:51; F/F as of 13:29:51/13:29:51] <condetjqsir>
 [true => false at 13:29:51; F/F as of 13:29:51/13:29:51]      |     &-F-group "All Off" (AND) false as of 13:30:00 <grpetjqtuq>
      |     |     &-F-service MastBed Mood Switch (220) urn:micasaverde-com:serviceId:SceneController1/sl_SceneDeactivated update  [1561981480 => 1561984198 at 13:29:58; F/F as of 13:30:00/13:30:00] <condetjqyqy>
 [true => false at 13:30:00; F/F as of 13:30:00/13:30:00] [false at 06-26.15:33:22; F/F as of 06-26.15:33:22/06-26.15:33:22]    Activity grpetjqlwi.true
        Device Master Bed Pendant (102) action urn:upnp-org:serviceId:Dimming1/SetLoadLevelTarget( newLoadlevelTarget="25" )
        Device Master Bedroom Spots (59) action urn:upnp-org:serviceId:Dimming1/SetLoadLevelTarget( newLoadlevelTarget="25" )
    Activity grpetjp6tt.false
        Device Master Bed Pendant (102) action urn:upnp-org:serviceId:SwitchPower1/SetTarget( newTargetValue="0" )
    Activity grpetjp6tt.true
        Device Master Bed Pendant (102) action urn:upnp-org:serviceId:Dimming1/SetLoadLevelTarget( newLoadlevelTarget="100" )
    Activity grpetjqtuq.true
        Device Master Bed Pendant (102) action urn:upnp-org:serviceId:SwitchPower1/SetTarget( newTargetValue="0" )
        Device Master Bedroom Spots (59) action urn:upnp-org:serviceId:SwitchPower1/SetTarget( newTargetValue="0" )
    Activity grpetjq9dm.true
        Device Master Bed Pendant (102) action urn:upnp-org:serviceId:Dimming1/SetLoadLevelTarget( newLoadlevelTarget="75" )
        Device Master Bedroom Spots (59) action urn:upnp-org:serviceId:Dimming1/SetLoadLevelTarget( newLoadlevelTarget="75" )
    Activity grpetjqfky.true
        Device Master Bed Pendant (102) action urn:upnp-org:serviceId:Dimming1/SetLoadLevelTarget( newLoadlevelTarget="50" )
        Device Master Bedroom Spots (59) action urn:upnp-org:serviceId:Dimming1/SetLoadLevelTarget( newLoadlevelTarget="50" )
    Events
        07/01/19 12:44:47 reload: notice=Luup reload
        07/01/19 12:44:48 start: 
        07/01/19 12:44:49 condchange: newState=true, cond=condetjqyqy, oldState=false
        07/01/19 12:44:49 evalchange: newState=true, cond=condetjqyqy, oldState=false
        07/01/19 12:44:49 condchange: newState=true, cond=grpetjqtuq, oldState=false
        07/01/19 12:44:49 evalchange: newState=true, cond=grpetjqtuq, oldState=false
        07/01/19 12:44:49 startscene: scene=grpetjqtuq.true, sceneName=grpetjqtuq.true
        07/01/19 12:44:49 runscene: scene=grpetjqtuq.true, sceneName=grpetjqtuq.true, notice=Deferring scene execution; waiting for system ready.
        07/01/19 12:44:51 condchange: newState=false, cond=condetjqyqy, oldState=true
        07/01/19 12:44:51 evalchange: newState=false, cond=condetjqyqy, oldState=true
        07/01/19 12:44:51 condchange: newState=false, cond=grpetjqtuq, oldState=true
        07/01/19 12:44:51 evalchange: newState=false, cond=grpetjqtuq, oldState=true
        07/01/19 12:44:54 runscene: scene=grpetjqtuq.true, sceneName=grpetjqtuq.true, group=1, notice=Starting scene group 1
        07/01/19 12:44:54 endscene: scene=grpetjqtuq.true, sceneName=grpetjqtuq.true
        07/01/19 13:29:51 devicewatch: device=220, old="113", name=MastBed Mood Switch, var=urn:micasaverde-com:serviceId:SceneController1/sl_SceneActivated, new="111"
        07/01/19 13:29:51 condchange: newState=true, cond=condetjqe5e, oldState=false
        07/01/19 13:29:51 evalchange: newState=true, cond=condetjqe5e, oldState=false
        07/01/19 13:29:51 condchange: newState=true, cond=grpetjq9dm, oldState=false
        07/01/19 13:29:51 evalchange: newState=true, cond=grpetjq9dm, oldState=false
        07/01/19 13:29:51 condchange: newState=false, cond=condetjqsir, oldState=true
        07/01/19 13:29:51 evalchange: newState=false, cond=condetjqsir, oldState=true
        07/01/19 13:29:51 condchange: newState=false, cond=grpetjqlwi, oldState=true
        07/01/19 13:29:51 evalchange: newState=false, cond=grpetjqlwi, oldState=true
        07/01/19 13:29:51 startscene: scene=grpetjq9dm.true, sceneName=grpetjq9dm.true
        07/01/19 13:29:51 runscene: scene=grpetjq9dm.true, sceneName=grpetjq9dm.true, group=1, notice=Starting scene group 1
        07/01/19 13:29:51 endscene: scene=grpetjq9dm.true, sceneName=grpetjq9dm.true
        07/01/19 13:29:58 devicewatch: device=219, old="0", name=MastBed Main Switch, var=urn:upnp-org:serviceId:SwitchPower1/Status, new="-1"
        07/01/19 13:29:58 devicewatch: device=219, old="-1", name=MastBed Main Switch, var=urn:upnp-org:serviceId:SwitchPower1/Status, new="0"
        07/01/19 13:29:58 devicewatch: device=220, old="100", name=MastBed Mood Switch, var=urn:micasaverde-com:serviceId:SceneController1/sl_SceneDeactivated, new="100"
        07/01/19 13:29:58 condchange: newState=true, cond=condetjqyqy, oldState=false
        07/01/19 13:29:58 evalchange: newState=true, cond=condetjqyqy, oldState=false
        07/01/19 13:29:58 condchange: newState=true, cond=grpetjqtuq, oldState=false
        07/01/19 13:29:58 evalchange: newState=true, cond=grpetjqtuq, oldState=false
        07/01/19 13:29:58 startscene: scene=grpetjqtuq.true, sceneName=grpetjqtuq.true
        07/01/19 13:29:58 runscene: scene=grpetjqtuq.true, sceneName=grpetjqtuq.true, group=1, notice=Starting scene group 1
        07/01/19 13:29:58 endscene: scene=grpetjqtuq.true, sceneName=grpetjqtuq.true
        07/01/19 13:30:00 condchange: newState=false, cond=condetjqyqy, oldState=true
        07/01/19 13:30:00 evalchange: newState=false, cond=condetjqyqy, oldState=true
        07/01/19 13:30:00 condchange: newState=false, cond=grpetjqtuq, oldState=true
        07/01/19 13:30:00 evalchange: newState=false, cond=grpetjqtuq, oldState=true
        07/01/19 13:30:05 devicewatch: device=220, old="111", name=MastBed Mood Switch, var=urn:micasaverde-com:serviceId:SceneController1/sl_SceneActivated, new="111"

This isn’t the correct grouping. In order to detect your scene buttons, you need to test both conditions (value and updates) in an AND group per scene button. So, each button test will need to be a separate AND group. Each group should look like the image in this post.

So your logic for the buttons should look more like this:

Root group

  • Button 1 Group - AND
    • sl_SceneActivated equals 111
    • sl_SceneActivated updates
  • Button 2 Group - AND
    • sl_SceneActivated equals 112
    • sl_SceneActivated updates
  • Button 3 Group - AND
    • sl_SceneActivated equals 113
    • sl_SceneActivated updates
  • All Off
    • sl_SceneDeactivated updates

The “All Off” group doesn’t need a value test because we don’t care what the value is and it won’t be changing anyway, we just need to use updates to detect the rewrite.

Then, of course, each group should have the activity corresponding to its function.

Works perfectly - Thanks so much for your help!
For anybody interested in getting the LightWave Scene controller working with Reactor this is my working setup:

1 Like

Hi Patrick,

I have discovered an issue with the above setup

The updates operator triggers when there is a LUUP reload.
Last night the dining room lights were turning on every 10-15 minutes by themselves. I’ve been testing today and worked out it is a LUUP reload that is causing the problem :face_with_raised_eyebrow:

Chris

Well, isn’t that a biscuit
 OK. Sit tight, let me look into it


Sure enough, Luup rewrites those variables on restart. Not sure why, but there it is. Easy enough to work around.

Download the latest stable version of L_Reactor.lua from Github by right-clicking on the link and choosing Save Link As
 (or your browser’s closest equivalent). This particular method will make sure the file contents are not corrupted. Then use the uploader to Apps > Develop apps > Luup files to upload the file to your Vera, with a Luup restart when done.

That alone should do it.

I was going to look into what could cause the Vera to randomly LUUP reload but the answer seems to be “It just does
” :slightly_smiling_face:

Will I need to do anything when 3.3 is released or will all the “hotfix” changes I’ve made work themselves out?

The stable branch becomes the released version at some point. I was about to release it, but since I added the “updates” operator, I automatically push my timing out to let the dust settle and make sure there are no issues created elsewhere. Barring any other changes, this will be 3.3 released around July 15.

@Patrick,
I was going to send email about an issue I saw last night where the “sustained for” timer was getting reset on LUA reload. Is that covered by the new version?

Roger

I have a specific automated test case for this and run it pretty much every day, no issues.

If you think you’re having an issue with it, I’d need to see a Logic Summary.

Trying to repo it tonight. So far not seeing the behavior I saw prior to the latest update.