UI5: scene executes itself if "true"

is apears like one of my scenes do execute the luup code if its “considered active”

i have just one scene which i do execute manually …

its setting up the office for me to work … and change some other settings in the house … (its pretty much the only “controlling” i do)

the scene has in advanced “scene is ‘active’” a few devices added.

strangely if all the device status as listed in the advanced tab do come true on some other means (like they beeing activated/deactivated manually over time) it seems this does act like a trigger and the scene is beeing executed by the controller.

i know this because the scene has luup code to tell my AV Equipment downstairs to turn off the TV and switch the speaker output to my speakers in the office.

i nothiced this happen many times “by itself” … and just now realised its happening if the scene has the status ‘Active’

2 things:

  1. can someone confirm that the “consider as active” in advanced tab of the scenes do act as a trigger too ?
  2. how can i control the execution if so